ONE BALD MAN
One Bald Man
2D Shooting Platformer Game
Tool: Custom Engine (C)
Team Size: 3
My Role: Gameplay Programmer
Development Time: 4 Months
Designed and Implemented character movement, shooting, jumping, special bullets, bullet instances mechanic, and user interface.
Created enemy and boss AI behaviors.
Designed and Implement the constructive hand-made procedural generation map.
Implemented the local 2 players control input.