ONE BALD MAN

One Bald Man

2D Shooting Platformer Game

Tool: Custom Engine (C)

Team Size: 3

My Role: Gameplay Programmer

Development Time: 4 Months

My Contribution:

  • Designed and Implemented character movement, shooting, jumping, special bullets, bullet instances mechanic, and user interface.

  • Created enemy and boss AI behaviors.

  • Designed and Implement the constructive hand-made procedural generation map.

  • Implemented the local 2 players control input.

©2017 by Rittikorn Tangtrongchit.