THE LEGEND OF MUSTACHE
The Legend Of Mustache
2D Top-down Shooting Game
Tool: Custom Engine (C++)
Team Size: 7
My Role: Gameplay Programmer
Development Time: 4 Months
Implemented the character movement, shooting, and rolling abilities.
Developed pushing box mechanic, frustum culling, load/parsing map from file.
Created all the enemies and bosses behaviors.
Implemented all the in-game items and weapons class along with their functionality.
Designed and implemented both player's input control (Mouse + keyboard, Gamepad).
Collaborated with 4 designers to come up with the AI behaviors, level design, and design decision to mitigate the technical constraint.