The Legend Of Mustache

2D Top-down Shooting Game

Tool: Custom Engine (C++)

Team Size: 7

My Role: Gameplay Programmer

Development Time: 4 Months

My Contribution:

  • Implemented the character movement, shooting, and rolling abilities.

  • Developed pushing box mechanic, frustum culling, load/parsing map from file.

  • Created all the enemies and bosses behaviors.

  • Implemented all the in-game items and weapons class along with their functionality.

  • Designed and implemented both player's input control (Mouse + keyboard, Gamepad).

  • Collaborated with 4 designers to come up with the AI behaviors, level design, and design decision to mitigate the technical constraint.

©2017 by Rittikorn Tangtrongchit.